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rangifer’s diary: pt. xlix

R>1 seafaring ne’er-do-well for Capt. Latanica run

In the previous instalment in this series (which is part of the previous diary entry), we looked at some odd-jobbed pirate models. But there were so many pirate models that we only covered roughly half of them (“them” being just the models remaining after those covered in the original version of this series). In particular, we already went over the following models:

We can now move on to the rest of the bunch!:

(I’ve since split out the pistol-whipper model into two models: one with Octo, and one without.)

But, actually, I just realised that I have no clue what the “attack period” of the Grenade skill would even be, how such a period might be calculated, or what relation (if any??) it might have to the reality of trying to fight a boss monster using this skill. Grenade is a charged skill, and the level of charge determines the distance that the grenade is thrown. LazyBui’s “Attack Speed Reference” also gives up on this skill, saying:

Grenade counts as an attack from when the bomb blows up (so if you happen to unleash 5 before 1 hits the ground, they’ll all count as attacks when they hit the ground). This makes calculation difficult. Suggestions welcomed.

So, unfortunately, I’m going to have to throw out both bombadier models. But that still leaves us with 5 more models to go.

Our pistol-whipper will be using the level 100 gun, and will get a little extra STR & DEX from their gear due to their ability to wear jobbed clothing (e.g. the Red Belly Duke). They will otherwise have as much DEX as possible, as the Homing Beacon skill can only be used when a gun is equipped. We further assume (in addition to other assumptions about how the skill’s damage is calculated) that the WATK from the outlaw’s bullets is not taken into account. The reasoning for this is that the Homing Beacon skill does not consume ammunition of any kind, and, indeed, the skill animation does not involve the outlaw’s gun at all (despite it requiring a gun to be equipped).

Our FF-using & Octo-using punch slinger model will be the same as the FF-using permapirate/punch slinger model from the previous entry. The only difference here is the use of Octopus.

Our summoner, due to the fact that outlaw summons scale primarily on DEX, will be very similar (AP-wise and equipment-wise) to the pistol-whipper model. And similar comments apply to the begunner, as well.

With all of that in mind, let’s take a look at our models:

The model pistol-whipper

The model punch slinger

The model summoner

The model begunner

See “The model summoner”.

Comparing single-target DPS

As usual, we assume that all player characters and monsters have the same level. And, as in the “R>1 pog ranged for…” series, we will use 600 WDEF & 600 MDEF to reasonably represent a low- or mid-level boss monster.

The main difficulty here is the summons. Octopus is pretty straightforward, for the most part, and so we just assume that it has 100% uptime in cases where summons’ DPS is taken into account. Gaviota is where things get a little messy. Gaviota can be somewhat difficult to work with; it has a bit of a casting time that interrupts the summoner’s ability to use other active skills (like attacking skills) and basic attacks, but it only attacks one time before disappearing. It then has to be resummoned, over and over, waiting for the 5 second cooldown each time. So, some summon-using models only use Octopus; these are identified with “yes Octo”. Other summon-using models use both Octopus and Gaviota; these are identified with “yes summons”. Calculating the DPS of Gaviota itself is pretty simple: just divide the average per-hit damage by 5 (as it has a 5 second cooldown). But the impact on other sources of DPS is more difficult to estimate. The most simple estimation is just to be as optimistic as possible, and pretend that Gaviota does not impact other sources of DPS at all. I’ll be using this simplification here, so, the only way that we take into account Gaviota’s difficulty of use is in deciding which models use Gaviota, and which ones don’t. This is basically accurate for models that don’t use Gaviota, but overestimates the DPS of models that do use Gaviota. So keep that in mind here.

modelDPS
Pistol-whipper (HB; yes Octo)9 468.4
Punch slinger (FF; yes Octo)8 106.3
Pistol-whipper (HB; no Octo)7 810.2
Summoner (yes summons)5 546.6
Begunner1 647.3

So we’ve got some pretty heavy hitters here; with the exception of the begunner, all of these models put up some pretty chunky DPS numbers. The pistol-whipper does startling quantities of DPS, owing to Homing Beacon’s incredible 380% damage multiplier. And the summoner does what is perhaps a startling quantity of DPS as well, although do note that roughly 49.5% of that DPS is just from the summoner basic-attacking with their gun.

As usual, we want to compare these figures to the figures calculated in the previous series, and in previous installations of this series. I’ve added some class-based (class as in: beginner, warrior, mage, archer, rogue, pirate) emojis to the “model” column to add some readability to this now quite lengthy table (N.B. some or none of these emojis may show up if you are viewing this on the MapleLegends forums, for some reason(‽)):

modelDPS
⚔️ Dagger crusader14 828.4
🥷 LUKless hermit (SM)14 096.3
⚔️ DEX WK (fire weak)11 856.8
⚔️ DEXsader10 729.0
⚔️ DEX WK (lightning weak)9 977.1
🏴‍☠️ Pistol-whipper (HB; yes Octo)9 468.4
⚔️ Wand crusader9 446.7
🏴‍☠️ Punch slinger (FF; yes Octo)8 106.3
⚔️ DEX WK (ice weak)8 097.5
🏴‍☠️ Pistol-whipper (HB; no Octo)7 810.2
🥷 Permarogue (L7)7 658.0
⚔️ DEX WK (fire neutral)7 470.9
🏴‍☠️ Permapirate/punch slinger (FF)7 109.9
🏹 Woods(wo)man (bow)6 725.3
🏹 Woods(wo)man (xbow)6 690.6
🏴‍☠️ Permapirate/bullet bucc (DS)6 669.1
🏴‍☠️ Swashbuckler (BF; yes Octo)6 598.6
🏴‍☠️ DEX brawler (DS)6 551.6
🥷 Daggermit/permarogue (Double Stab)6 268.2
⚔️ DEX WK (lightning neutral)6 217.8
⚔️ Permawarrior5 934.0
🥷 LUKless dit5 928.2
🏴‍☠️ Swashbuckler (BF; no Octo)5 614.4
🏹 Permarcher5 614.0
🏴‍☠️ Summoner (yes summons)5 546.6
⚔️ DEXgon knight5 054.7
🏴‍☠️ Swashbuckler (SSK; yes Octo)5 012.1
🧙 Magelet (F/P Ele Comp; weak)4 520.7
⚔️ LUK WK (fire weak)4 353.5
🧙 Magelet (I/L Ele Comp; weak)4 192.2
🏴‍☠️ Pugilist (ED)4 141.3
🏴‍☠️ Swashbuckler/armed brawler/permapirate (SSK)4 071.2
🧙 Magelet (Fire Arrow; weak)3 976.9
⚔️ LUKsader3 868.9
🏴‍☠️ DEX brawler (ED)3 754.8
⚔️ LUK WK (lightning weak)3 545.8
🧙 Permamagician3 307.3
🏴‍☠️ Pugilist (FF)3 106.0
🧙 Magelet (F/P Ele Comp; neutral)2 877.8
🧙 Magelet (Heal; 1 non-self target)2 853.7
🏴‍☠️ DEX brawler (FF)2 815.9
⚔️ LUK WK (ice weak)2 738.0
🧙 Magelet (I/L Ele Comp; neutral)2 658.8
🥷 LUKless hermit (Avenger)2 575.5
🧙 Magelet (Fire Arrow; neutral)2 498.2
⚔️ LUK WK (fire neutral)2 468.8
🔰 Generic STR whacker2 227.8
🏹 Bow-whacker2 101.7
⚔️ LUK WK (lightning neutral)1 930.3
🏴‍☠️ Begunner1 647.3
🏹 Bowginner1 559.2
🥷 Clawginner1 393.5
⚔️ LUK DK1 350.2
🔰 Wandginner1 308.7
🥷 Grim reaper1 258.6
🧙 Gish(let) (melee)1 238.3
🥷 Carpenter1 210.7
🧙 Magelet (SR; weak)1 206.1
🔰 Generic DEX whacker966.0
🔰 Generic claw-wielding non-rogue841.5
🧙 Magelet (SR; neutral)699.2
🏴‍☠️ LUK bucc (ED)409.4
🏴‍☠️ LUK bucc (FF)307.1
🧙 Magelet (priest/permamagician; Magic Claw)234.4
🥷 Claw-puncher (hermit)88.2

As expected, the punch slinger with Octo does roughly 1k more DPS than the punch slinger without. In the previous entry, I said: “it looks like, for pirates, FF is as good as it gets for single-target DPS!”. But it seems that I forgot that I wasn’t done with pirates yet. Turns out, the weirdly broken skill for odd-jobbed pirates is Homing Beacon!

Also worth noting is that the begunner ranks the highest in this table, out of all 3 (or 4, if you count besinners, represented here as “generic claw-wielding non-rogue”) ranged beginners. However, when compared to their bowginner and clawginner siblings, the begunner is the least “ranged” out of the 3. They have no access to the equivalent of The Eye of Amazon/Keen Eyes; this is because Double Shot (and later, other gunslinger/outlaw/corsair skills, although the begunner is a permapirate by definition anyways) has reach built into the skill. Higher levels of Double Shot have larger reach, and maxing it out brings Double Shot on par with maxed The Eye of Amazon or maxed Keen Eyes. Yet begunners can only attack with basic-attacks, by definition. So their reach is quite poor (compare: the besinner).

IMPORTANT REMINDERS BEFORE ANYONE GOES AROUND TOUTING THESE NUMERIC FIGURES: Keep in mind (and I cannot stress this enough) that this is a purely one-dimensional — and somewhat shoddy — analysis using dummy models, and that jobs cannot be reduced to raw single-target DPS numbers. The odd jobs that are listed above differ considerably in their playstyles and range of abilities. Furthermore, this only considers characters that are roughly level 100.

A little sadsadgrinding to bring rusa near level 120, and cervid to 121!

I did some more sadsadgrinding, where I head to CDs and start duo grinding with myself, featuring my STR bishop cervid, and my DEXgon knight rusa. While I was grinding with myself and listening to sad music, Taima (Tacgnol, Boymoder, Inugami, Numidium, Gambolpuddy) came to cheer me up and grind alongside me:

Taima, cervid, & rusa @ CDs

And by the time that I was finished with cervid+rusa CD grinding, I had gotten cervid to level 121 — hooray for MW5! And later, I came back (after some questing) to get rusa to level 119 & 99.98%! :O

alces is an MPQ fiend

Now that my undead daggermit, alces, had graduated OPQ, she was in level range for MPQ! My initial instinct was to continue with the strategy I had when OPQing, which was to PQ when folks were around, and then opportunistically do questing whenever there weren’t any PQers.

But I decided to hold off on the questing, for EXP reasons. You see, once alces gets to level 86, there are no longer any PQs that really give decent EPH (and the situation only becomes more dire with higher levels); PQs like PPQ (at least until level 101), HPQ, etc., still remain options, but their EXP is pretty lacking at that point. Also, I don’t really like PPQ (lol). I may (or may not) end up PPQing, for cards/hats, but the EXP story for my post-MPQ characters is generally just: grind and quest. And grind. Very sad grinding. So my strategy is to save the quests that I would otherwise be doing at this point, for after I graduate MPQ (level 86+). When I was OPQing, the quests that I was doing were relatively lower level, and so are of lesser consequence to a hypothetical level 86+ alces. Questing at the same time as MPQing, however, means quests that are more in the 65〜85 level range or so, which are the quests that I think it wise to save for later. This is a particular concern for alces, who has a limited capacity to grind, due to her complete lack of multi-target attacking skills (and lack of reach, for that matter).

So, anyways, I’ve been MPQing.

Here I am, duoing the final MPQ stage with slashmuslash, because one of our other party members crashed, and the other party member is me (my MPQ mule, potpan):

slashmuslash & alces vs. Normal Fanky

I made sure to summon Normal Fanky, and it was a great success! Later, I was joined by Boymoder, the STRmit!:

Oddjobs Xmas decorations

And I continued using potpan as a Teleport mule & 4th MPQ party member, so many more trio MPQs were had (thankfully, mostly successful):

Trio MPQ w/ Boymoder

Boymoder, Yoral, & alces vs. Angy Fanky

And we were also joined by yet another Oddjobs member, GishGallop (Cortical, Phoneme, dendrite, Subcortical, Medulla, WizetWizard, MageFP) the I/L gish!:

alces, Boymoder, GishGallop, & LuBowner vs. Angy Fanky

R.I.P. GishGallop

R.I.P. GishGallop, 2021〜2021. 🪦 u_u

And here is a screenshot of the boss fight (vs. Angy Fanky) that we had during one of our all-Oddjobs trio MPQ runs:

The trio vs. Angy Fanky (raw damage range w/ Unripe Onyx Apple: 489〜3290)

And, later, we were able to complete this party when we were joined by a fourth Oddjobs member, xX17Xx the permarogue, who was fresh back from vacation! So we were able to run as a party of 4 and do proper guild runs of MPQ, the first of which, I filmed. You can watch the full run on the Oddjobs YouTube™ channel, if you’d like. I’m sure GishGallop would really appreciate it if you did watch, and then left lots of comments about how sexy they are.

Questing with rusa

I had some quests that I wanted to get done on my DEXgon knight, rusa, before she hit level 120. First of all, I decided a while ago that I wanted to skip getting rusa a MoN, and go straight for an HTP. My reasoning was basically that:

But, now that I was getting close to level 120, I had to start worrying about a very important question: how does one even buy an HTP? I still don’t understand any of the details (if someone could enlighten me, that’d be great), but I was able to gather via some internet searches that I would have to collect the ETCs for the Wars of the Dragons questline:

Moira’s Secret Medicine

Transcription of the above image

Moira: In order to make the medicine… I need

Did you memorize everything?

Tough Dragon Skin get!

Dark Wyvern card get!

Who knew? Leafre mobs drop cards! Wow…!

Cornian’s Marrow & Black Soul of Dark Cornian get!

I was a little scared that farming up a Busted Dagger might take way too long (I’ve heard some people imply that they’re pretty rare), but in the end it probably didn’t even take me a full hour of grinding Cornians to get one:

Busted Dagger get!

Phewf! And with that, all I needed was that Manon’s Cry… But I’d be waiting until my job advancement quest to get that one. So I left to go to KFT, in search of more quests.

I basically did all of the KFT quests — except for “Mr. Shim’s Request”, which I’m not particularly fond of.

I fought enough Hodoris in the process of quests like “The Kids That Became the Sun and the Moon” and “The Tree Cutter’s Test”, that I got a card:

Hodori card get!

I fought the Old Fox to solve the mystery of the Legends of Hometown, and to return Chil Nam to his normal, chil(l) state:

rusa vs. Old Fox

On the way to the haunted house, I ran into some very scholarly apparitions:

Scholar Ghost card get!

And finally, at the haunted house at the top of Black Mountain, I fought to the death with the King Goblins who would curse this town and the Helios Library with eternal darkness:

rusa vs. King Goblin

Blue King Goblin card get!

Green King Goblin card get!

Consider this Korean folk town saved!

A little light card-hunting, with alces

Although I didn’t want to do any questing on my undead daggermit, alces, I was OK getting a little EXP here and there via other means, since I wasn’t really MPQing for the pendant; the only thing I “needed” before graduating was a full set of Franken Lloyd cards. So I did some light card-hunting in the area around MPQ (Nihal Desert):

cardz

Cube Slime card get!

Rumo card get!

Dark Sand Rabbit card get!

Light Sand Rabbit card get!

Baby Cactus card get!

sorts, reporting for duty!

Oh, and I played a bit of my DEX brawler LPQ mule, sorts, when I saw a distress smega seeking a “sin/dit” for LPQ. They were dismayed to see me show up with a gun in my hand, but I assured them that I was most capable of doing the thief portal, so off we went:

sorts on duty

Mission success!

Questing with cervine

I decided to do a little questing on my I/L magelet, cervine, including doing the Capt. Latanica questline:

Freezer card get!

Octobunny card get!

When I was farming the requisite Slimys at GS2, I found that I could actually hit both platforms with Ice Strike when standing on the top one:

cervine @ GS2

And, once I finished with the requisite 300 Mr. Anchors…:

Mr. Anchor card get!

…It was time to fight the big ghost downstairs: Captain Latanica. I filmed the fight, and you can watch a brief extract of it on the Oddjobs YouTube™ channel! :)

I then headed to KFT, to do something very similar to what I did as rusa:

Retz card get!

Doing many of the same quests, like “The Lost Seed”:

Moon Bunny card get!

Searching for a clue to the mystery of the Legends of Hometown:

Samiho card get!

Running into even more scholarly apparitions:

Scholar Ghost card get!

Fighting the Old Fox for great justice:

cervine vs. Old Fox

And casually Ice Striking the darkness away:

cervine vs. King Goblins

Consider this Korean folk town saved! Again!!

Grinding my braincells away for GM boofs

With an announcement of GM boofs, it was time for me to force myself to grind for not one, but two hours… First on cervine, but then also on my swashbuckler, hydropotina:

Hydro grinding @ CDs

Which was enough to take hydro from level 90 to level 91! Noice! (: I’ll have to consult my local neurologist for an estimate on how many more CDs I have to kill before I destroy the last of my braincells!!

rusa is a darksterity knight.

And finally… it was time to hold a mini-party for rusa’s level 120 and for her advancement to the honourable rank of darksterity knight!! I decided to do the levelup at Area C-3 of the Alcadno Research Institute laboratory, as MPQ was where rusa really finally felt mature to me (as opposed to, erm, being a HB mule…), and was where I had the most fun playing her! <3

As I was travelling to Magatia for the mini-party, I was intercepted by Gruzz, xBowtjuhNL, and Harlez:

On the way to rusa’s 120 mini-party

And you can watch the video that I made of the mini-party, on the Oddjobs YouTube™ channel!! I’m very proud to now have not one, but two fourth-job odd-jobbed characters! rusa has been a blast to play, and I look forward to playing her even more in the future (including those joocy fourth-job skill quests)!

rusa chillin’ like a villain

:D